How it works
Needs and health
Each day every living thing scores its needs; health follows the score.
- Eight needs are scored every day: light, soil water, air humidity, temperature, pH, soil type, food and room.
- Inside its comfortable range a need scores full marks; outside, the score falls smoothly with distance.
- The scores combine so the worst one counts most.
- Health drifts toward the combined score: fast for drought, heat and dry air, slowly for the rest.
- Low health slows growth and pales leaves. It never kills on its own.
Stats
- Fast needs
- health moves 10% of the gap a day
- Slow needs
- 3% a day
- Weighting
- soft minimum, power -4